Gamedev. Point of Entry

People

Want to make games, but haven’t chosen a specialty yet? Then you need to try everything!

In this course you’ll learn how the industry is structured, try your hand at being a game designer, 2D artist, 3D modeler, and get to know the Unity game engine. At the end of the course you’ll get a real gamejam and defense of a small team project.

Who the program is right for:

  • Those who want to build their first prototype game
  • Those who want to get into GameDev, but have a different profession at the moment
  • Those who are choosing a future profession in the IT sphere

Choosing a future profession is not an easy and responsible task. Where to enter, so as not to be disappointed in your choice? To help you answer this question we asked our teachers with many years of experience in various spheres of game industry to introduce students to several professions in game industry by means of real tasks.

To make the course not only informative, but also as much useful as possible, we prepared a lot of practical tasks for the participants. As a game designer you will invent the idea for your game, as a 2D-artist – create a concept of a location in Photoshop, as a 3D-modeler – make a small object in ZBrush, and as a developer – work on a prototype in Unity (you won’t have to write the code!).

The aim of the course is to help students choose their future profession, immersing them in the tasks of specialists, without whom it is impossible to create a game.

We will pay attention to teamwork as well! At the end of the course, a gamematch awaits you – participants will break into groups and work on their game for two days.

What you’ll learn:

Introduction to the game development industry.
Oleg Dobroshtan, the director of training and development at 101XP, will talk about how modern game design is organized, which roles there are in the development team and how the work on the game goes.

The basics of game design
Founder of JoyBox Studio Nikolay Klyachin will introduce you into the profession of a game designer and analyze the key tasks that game designers have to accomplish while making a game.

Basics of 2D and concept art
Elena Danilovich, an artist from Moon Studios, will talk about work with 2D graphics, peculiarities of creating concept art in games and will show you tasks of a concept artist.

Basics of 3D in Games
Georgy Podshibyakin will continue our acquaintance with the industry and tell us how 3D in games is created and how this process differs from creating cinema graphics. We’ll talk about the main professions in 3D and the variety of their tasks.

During the class you’ll create a small 3D model on your own in ZBrush.

The basics of teamwork and pitching ideas
During the last week of the course students will work in teams, practice generating ideas, work on a prototype on the Unity engine, and present their project with a short and succinct explanation of the game’s main features.