Starfinder Adventure Path #15: Sun Divers (Dawn of Flame 3 of 6)

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With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to dive into the star. Luckily, a member of the Corona Artifact Divers, daredevils who delve into the sun’s atmosphere for thrills and profit, has just what the heroes need. However, this genius inventor is in debt to “business people” who have claimed the sun-diving starship to recoup their investments. The characters must venture to the bubble of Verdeon, confront those holding the vessel, and pilot it into the sun. Upon doing so, the heroes find a truly bizarre bubble-city and the key to further solar adventure!

Sun Divers, the third module in the Dawn of Flame Adventure Path was released on March 27, 2019. Part 3 of 6 follows the similar 63-page full-color Adventure Path module format that players have come to appreciate. Dawn of Flame is the fourth Starfinder Adventure Path campaign. Fire Starters (Part 1) released February 27, 2019, and the six-part series is expected to run until July 2019, and is designed to take your player characters from level 1 to through level 13. Sun Divers, an adventure geared for 5th-level characters, by Joe Pasini, picks up where Soldiers of Brass left off. Like its predecessors, this 63-page Adventure Path boasts new adventures, full-color maps, a new ship, six new creatures, a new world, new NPCs for your player characters to meet, and much more.

Warning: spoilers ahead. Like Soldiers of Brass, Sun Divers consists of three parts, taking place right where Solider of Brass left off, with the PCs armed with the data previously recovered. During Part 1, with coordinates of a deep culture in hand, the PCs need to secure a starship that can go into the sun. Doing so requires dealing with a gambler and the criminals she owes. In Part 2, after recovering the Sun Diver, the PCs make history by traveling deeper into the sun than anyone from the Pact World ever has. They successfully find Noma, a bizarre bubble-city full of experimental structures and anacite-like beings. During the final act, Part 3, the PCs survey Noma and, by interacting with one of the residents, discover the city’s Core. Within, the group discovers other mysteries and the key to further adventure within the Pact Worlds’ sun.

The Tier 6 Sun Diver small light frieghter is a ship capable of diving deep into the hot, hostile sun. Notably, it is the only ship in the Pact Worlds with such capability. This ship, similar in appearance to an armored, scaled, pine cone, is governed by an artificial intelligence with a penchant for risk-taking and colorful language. It is unique details like this that make Paizo’s Adventure Path modules so engaging. The wealth of stylization that fuels creative role-play and diverse adventures is largely unmatched by any other space-fantasy tabletop RPG.

Of the Dawn of Flame series, this module stands out with its unique Alien Archives additions and NPCs. Among the new alien creatures are a djinni, ghul, photonic anomaly, protocite reclaimer, protocite speaker, and a wysp. Particularly, I am excited about the ghul. A ghul is a rare form of undead that arises when a jann dies while cursed. A ghul has a skeletal visage, with desiccated skin covering most of its body and the remainder taking the form of translucent, fiery energy. *Pretty damn sweet* As part of their undead rebirth, ghuls crave the flesh of sapient beings. They often lurk near funerals and battlegrounds, hoping to feed on the corpses of the young and brave, for they find the taste of healthy, virtuous flesh far superior to that of the old, sick, or sinful. Ghuls feast on the living as well, but they are cunning enough to try to limit their victims to those who won’t be easily missed.

You can find out more information on Sun Divers in the video (interview with Joe Pasini) below:

Sun Divers is another strong link in the Dawn of Flame Adventure Path. Keep it coming, Paizo.

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