Something Wicked Review

Something Wicked - Breaking Games - N/A

Game title: Something Wicked

Game description: Magic wands you use to throw, into the caustic boiling stew, the items of a witches brew! In Something Wicked, players become witches gathered around a large plastic cauldron. Using Bubble, Toil, and Trouble actions to move and take plastic wands from the cauldron, as well as getting other witches to match their moves, the witch that has taken thirteen wands of the same color becomes the most wicked witch!

Overall
3.2
  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)

Summary

Full SomethinSomething Wicked this way comes as 2-3 witches bubble, bubble, toil, and trouble over their cauldron. The first witch to gather 13 of the same color wand wins the game. Breaking Games capitalizes on their newfound experience into the toy realm with a delightful plastic cauldron containing three sets of different color wands. With a simple ruleset and great production Something Wicked is ready for mass-market shelves Something Wicked Review

Pros

  • Simple
  • Looks great
  • Excellent production value
  • Mass-market appeal

Cons

  • May be too simple for some
  • Some rules explained differently in the booklet vs the reference sheet

Full Something Wicked Review

Something Wicked this way comes as 2-3 witches bubble, bubble, toil, and trouble over their cauldron. The first witch to gather 13 of the same color wand wins the game. Breaking Games capitalizes on their newfound experience into the toy realm with a delightful plastic cauldron containing three sets of different color wands. With a simple ruleset and great production, Something Wicked is ready for mass-market shelves.

Every player in Something Wicked starts with 2 wands of every color in their hand. The rest of the wands are placed back into their respective spots in the cauldron (if playing with only 2 players remove 2 wands from every color and place them back into the box.) Each turn a player make take one action:

  • Bubble – Place any number of wands from a single color back into the cauldron and take twice that many wands from the next color clockwise in the cauldron.
  • Toil – Place any number of wands of a single color back into the cauldron. The other players must put an equal amount of the color counter-clockwise in the cauldron in. The Toiling player then takes the amount of wands they put in from that circle.
  • Trouble – Take one wand of each color.

No action may be taken more than twice in a row.

No treats, only treats in this cauldron

Something Wicked is a very simple game to play and requires players to put only a little thought into their choices during their turns. It’s more of a family mass-market game than anything with deep strategy. That’s exactly what it’s meant to be and it does it very well. This is a game designed to look great on a shelf and be accessible to the widest audience possible.

That being said, it is very fun to play with younger kids. There’s always lots of giggling and mad witch cackling as everyone pretends to be cooking up something vile as they plan their way to victory. The production value of the cauldron and wands just adds to this.

The only other components in the game

While the rules are straightforward to read and understand, the way they’re worded in the rulebook and on the reference card are slightly different, causing a bit of confusion at first. Nothing too major, but I’m surprised the same phrasing isn’t the same in both sources.

Something Wicked is just the sort of game to keep around for the spoopy fall holiday, and I can see a ton of these getting snatched up to play for Halloween. Once that’s said and done, I can see them getting shelved until next year when the season rolls around again. Simple, quick, and fun for the whole family. It’s not one for hobbyists, but it’s just right for Target shelves.

A copy of Something Wicked was provided free for review by Breaking Games

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