Shadow*Kitty - Breaking Games - $25
Game title: Shadow*Kitty
Game description: Play as wonderful witches who must work together to free their friendly familiars from the confines of the Cursed Clock! Break their curse by speaking enchanting spell combinations, like Sniffer*Whiffer, Trash*Pigeon & Fluffy*Nightmare! Create chains of four unique spells to save your cute critters before the clock strikes THIRTEEN... but beware, with every error, the clock ticks ever closer to sealing them in forever!
When the princesses of Sparkle*Kitty freed themselves from their towers, the cursed magic flooded over the realm, and trapped many charming creatures. Now the witches are out to free their familiars from the Cursed Clock before it strikes thirteen and traps the critters forever. Using similar magics, players must create Spell Chains to free the familiars with Hexes and Ritual Magicks. Are you up to the task of saving Shadow*Kitty and her friends?
- Adorable Artwork
- Simple, silly play
- Excellent representation
- Plays slightly different than Sparkle*Kitty, which may confuse owners of the previous games
Full Shadow*Kitty Review
When the princesses of Sparkle*Kitty freed themselves from their towers, the cursed magic flooded over the realm and trapped many charming creatures. Now the witches are out to free their familiars from the Cursed Clock before it strikes thirteen and traps the critters forever. Using similar magics, players must create Spell Chains to free the familiars with Hexes and Ritual Magicks. Are you up to the task of saving Shadow*Kitty and her friends?
You need to know that Shadow*Kitty plays a bit differently from Sparkle*Kitty or Sparkle*Kitty Nights. You’re looking to match either the color or icon from a card on the pile to play one from your hand in the previous games. Shadow*Kitty has players playing cards that don’t match any current color or icon currently in a pile. The goal is to create a chain of 4 cards on either side to advance the clock and free a familiar. If a player has to pass because they can’t play a card, a pile is removed, and the clock is advanced without freeing a familiar. The goal of the game is to free the thirteen familiars before the clock hits thirteen.
There are other ways to free familiars as well. If you play a Double, a copy of a card already in play, that’ll do the trick. You can also free a familiar if you empty your hand of all cards. Some cards will keep you from freeing familiars. Hexes count as two colors, but a Spell Chain cannot be completed with a Hex in it. Rituals are played on a witch to remove all cards of a chosen color from the board, but that witch can’t free a familiar until the Ritual is cleansed by completing a Spell Chain or if all players have a ritual placed.
Shadow*Kitty is a wonderful addition to the Sparkle*Kitty family. The board and familiars’ addition is a nice touch, adding a bit more depth to play without feeling forced or tacked. As with the other games, the artwork is top-notch and inclusive, something wonderful to see in any game. Each witch has their own personality, just as the princesses and knights that came before they do. The addition of advanced rules to adjust the game’s difficulty or play with 1 or 2 players is also a great addition to the game. Shadow*Kitty is also entirely family-friendly, and I could even enjoy the game with my 6-year-old.
If you’re a fan of the Sparkle*Kitty series, then Shadow*Kitty is going to be a must-have for you. It’s different enough to warrant the purchase, and I dare say I may enjoy it a bit more. While I’ll always love the simplicity and portability of Sparkle*Kitty, Shadow*Kitty gives you a bit more meat without sacrificing ease of play or length of play. The entire game can be taught and played combined in around 20 minutes. The only thing I’d really wish for would be some expansions! I’m sure, with the game just being released, we won’t see any for a bit, but one can dream, right? Maybe we’ll even get a Shadow*Kitty Nights…
A copy of Shadow*Kitty was provided free for review by Breaking Games
Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.
Buy me a Tea