Sellswords: Olympus Review

Sellswords: Olympus Review - CoverDesigners: Dan Manfredini
Publisher: Level 99 Games
Year: 2017
MSRP: $25.00
Players: 2
Play Time: 30 Min
Ages: 10+
Rules Available Online: No
BGG: Sellswords: Olympus


Sellswords: Olympus is Level 99’s follow-up to their original Sellswords with a few minor rules tweaks, Greek Gods instead of general fantasy characters, and some new special powers to keep things fresh. The gods of Olympus have gone to war and it’s up to you to draft an army or heroes and monsters to become the Champion of Olympus. Sellswords: Olympus can be played standalone or mixed with the original Sellswords for even more options.


Sellswords begins with the players agreeing upon a central Terrain Tile to place. This tile is where players will the play area around and will set any special rules for the game. The rest of the tiles are then shuffled and 7 are drawn. Players take turns choosing cards until each has 3. The last card is discarded. This process is repeated until each player has 6 cards.

Players now take turns placing cards onto the play area, the main rules being that a card may only be placed next to a card already on the table and that the grid of cards cannot exceed 5×5. If a card is placed next to an opponent’s card(s) the numeric value of their sides is compared. If the number of the player’s card being placed is higher, the opponent’s card(s) are flipped over and are now controlled by the attacking player. If the numbers are less than or equal to each other, nothing happens. Most tiles also have a special ability. These can be optional, mandatory, or continuous. These abilities can drastically alter the field of battle and give the upper hand to even the “weakest” tiles.

Sellswords: Olympus Review - Example tiles

Once each player has placed all their tiles the board is scored based on how many tiles a player has in each row and column. Once scored players draft a new set of 6 tiles as they did at the start of the game and play continues until they’re out of tiles and the full 5×5 grid of cards has been filled in. Scoring happens again and the player with the most points is declared the victor.


  • Box 👍
  • Rules 👍
  • Tiles 👍

(👍 = Good, 👎 = Bad, ⭐ = Exceptional)


In college I was a huge fan of Triple Triad, a minigame included in Final Fantasy VIII. Sellswords takes that basic mechanic of cards with numbered sides flipping each other over and expands upon it to create a much more enjoyable and longer-lasting experience. The drafting of tiles makes it so neither player comes into the game with a severely overpowered hand and the number of tiles in the box means that no two games will be the same. With a light set of rules and game times never exceed 30 minutes Sellswords is an excellent combination of tactical maneuvering and ease of play.

“What about the rules, Rob? You hated the fold-out rules of EXCEED, didn’t you?”

Well yeah, but the rules are so quick and really don’t need referencing during play so it’s not really an issue. Unfold them, read them, fold them back up, and you’re good to go.

Sellswords: Olympus should be on shelves in July of this year and will have an MSRP of $25. If you’ve got the original and like it, snag this up for a new set of tiles to add to your game! If you don’t have the original you may want to snag this if you’re looking for a solid two player experience with a ton of replayability.

A copy of Sellswords: Olympus was provided free for review by Level 99 Games

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