What makes a successful campaign?
Some of these prompts feel like they’re really dialing it in…
What makes a successful campaign? Both the players, and the GM, having fun. That’s pretty much the entirety of it. If you’re not having fun, then the campaign isn’t successful.
That doesn’t mean a campaign can’t invoke anger, sadness, regret, or any other emotion. A good, fun campaign will play off your emotions. Make you feel love, or hate. Joy, and terrible sadness. Longing, loss.
In the end we play to have fun.
Media personality Rob “Devar-TTY” Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of Devar-TTY’s Pawns Perspective, Dev now focuses mostly on video games and TTRPGs. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.