Designers: Shimpei Sato
Publisher: Arcane Wonders
Year: 2017
MSRP: $12.99
Players: 2
Play Time: 10-30 minutes
Ages: 8+
Rules Available Online: Yes
BGG: Onitama: Sensei’s Path
I first wrote about Onitama back in April of 2016 while I was still writing for Purple Pawn. Back then I wrote that the game was “a game that I believe will stand the test of time” and that it would “always have a spotlight space on my game shelf.” That hasn’t changed much and I’m excited to say that the 16 card expansion to the game, Sensei’s Path, adds a wonderful amount of diversity to the game without sacrificing the core simplicity of the game.
Bringing the total amount of Onitama cards to 32, Sensei’s Path includes the following:
- Bear
- Dog
- Giraffe
- Fox
- Iguana
- Kirin
- Mouse
- Otter
- Panda
- Phoenix
- Rat
- Sable
- Sea Snake
- Tanuki
- Turtle
- Viper
These cards add a bit more fluidity to player’s moves, containing more jumps and ways to really get around the board in interesting new ways. While certainly not a necessity, this pack is an excellent addition to any serious Onitama fan. It also comes inside a micro version of the base game’s box. It’s a bit overkill but certainly looks good on the shelf.
A copy of Onitama: Sensei’s Path was provided free for review by Arcane Wonders
Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.
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