Now that A Pawn’s Perspective has grown a bit I figured it was time for you to meet the staff! There will be several Meet the Staff articles in the coming weeks, each with a different subject. This week it’s Part 2 of our favorite two-player games featuring Mike and Brad
Mike Hourigan – Staff Writer
Mike is a creative arts therapist and tabletop enthusiast from the Seattle area. While he loves all forms of tabletop games, his particular interests are in roleplaying games, story-based games, as well as discussing diversity and visibility in the gaming community.
“From the creators of the bestselling game, Paperback, comes the next chapter in deckbuilding / word games. Play as Penelope Quill, an aspiring, 19th-century author, working to write your next novel, earning money and prestige along the way. Spend your coin on new, more powerful cards to improve your deck and write ever better novels. Be the first to acquire enough prestige to complete your masterpiece and be recognized as the finest novelist of the age!” -fowers.games
“Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults.” -fantasyflightgames.com
“Players are time travelers who’ve been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refueling theirs first.
To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time. Will you escape?” -keymastergames.com
“For a thousand years, the Mad King has sat atop his high throne seeking a worthy challenger. Each year, the undefeated King hosts a tournament of champions offering heroes from all corners of the globe the opportunity to finally dethrone him. Will you be the one to end his reign?” -roxley.com
Dual Powers: Revolution 1917
“In Dual Powers, 1-2 players direct the forces on one side of this struggle through political action, social maneuvering, and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.” -thunderworksgames.com
Brad Taylor – Staff Writer
Brad Taylor has been an avid board gamer for over 20 years. Recently he has been involved in playtesting board games, reviewing and editing rule books, and writing review and previews. In his spare time, he organizes a large local gaming group and is involved in board game related meetups and events.
“Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy.” -thamesandkosmos.com
“In Parade, you and the other players are organizers of the Wonderland parade, and you’re each encouraging others to join in the fun. Even though the parade is a big deal, the inhabitants of Wonderland simply don’t cooperate. Everyone wants to feel unique, so if someone else shows up with the same dress or a higher rank, they complain to you. When this happens, you score points… and no one wants points in Wonderland. ” -zmangames.com
The Castles of Burgundy
“The Hundred Years’ war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.” -ravensburger.us
Circle the Wagons
“Circle the Wagons is a 2-player map-building game designed by Steven Aramini (Yardmaster), Danny Devine (Ghosts Love Candy) and Paul Kluka; featuring the art of Beth Sobel (Herbaceous, World’s Fair 1893 and Lanterns) and logo design of Bryan Fischer (Chicken Caesar). Circle the Wagons is the winner of the 2016 Button Shy Wallet Design Contest, beating out over 70 other games. ” -buttonshygames.com
Spirits of the Forest
“In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most spirit symbols, as they score nature points for having the majority of each spirit. The winner is the player with the most nature points at the end of the game.” -thundergryph.com
Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.
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