Meet the Staff: Our Favorite Two-Player Games – Part 1

  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)

Now that A Pawn’s Perspective has grown a bit I figured it was time for you to meet the staff! There will be several Meet the Staff articles in the coming weeks, each with a different subject. This week it’s Part 1 of our favorite two-player games featuring Rob, Tim, and Kayleigh!

Rob Kalajian – Editor-in-chief

Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.


Dragon Dice

“Dragon Dice™ is a strategy game where players create mythical armies using dice to represent each troop.  The game combines strategy and skill as well as a little luck.  Each person tries to win the game by outmaneuvering the opponent and capture 2 terrains.  Of course, eliminating your opponent completely is another acceptable way of winning.”

51AdNsMiLyL. SY355


“In Hanamikoji, designed by Kota Nakayama, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas?”


Dice Throne

“For a thousand years, the Mad King has sat atop his high throne seeking a worthy challenger. Each year, the undefeated King hosts a tournament of champions offering heroes from all corners of the globe the opportunity to finally dethrone him. Will you be the one to end his reign? Dice Throne is an accessible and strategic dice dueling game where players choose their Hero and square off against their opponents in an intense head-to-head or team battle.” –

81uR0g3EuqL. SX466


“Hive is an award winning board game with a difference. There is no board. The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture the opposing Queen Bee.”

Tak Review - Cover


“Patrick Rothfuss first introduced Tak in the second installment of the Kingkiller Chronicle, The Wise Man’s Fear. However, the rules were not introduced in the book, because at the time there were none! Ernest and Rothfuss have brought Tak to life in an elegant two-player abstract strategy game reminiscent of classics like Go and mancala.”

Tim & Kayleigh Mierzejewski – Staff Writers

Tim and Kayleigh Mierzejewski first met at a Battlestar Galactica board game night and visited GenCon on their honeymoon, so it’s safe to say they are big fans of games! Tim is one of the designers of Geek Fever Games, behind titles like Druid Dice, Plus Word, and Ice Fortress, and Kayleigh is his favorite playtester and co-developer. Together they enjoy games ranging from Taboo to Mage Knight, and have begun teaching their pre-school daughters to love games just as much as they do. 


Tim – Metropolys

“The awe-inspiring Metropolys is burgeoning! Talented urban planners and architects compete with each other to make luxurious, elegant buildings of glass and steel that seem to defy the laws of gravity and balance. Who will eventually impose their style to leave an indelible mark in the history of the city? The answer is in your hands!”

51HUvRHnA1L. SL500 AC SS350

Kayleigh – Patchwork

“In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9×9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.”


Tim – Pixel Tactics

“Each hero in your deck has five different ways to be deployed to the Battlefield, and each will open up different strategic potential. Only the player who is best able to leverage the tactical advantages of his heroes will be left standing on the field of battle! With over 150 different Heroes and Leaders to explore and master, no two games of Pixel Tactics will ever be the same. Play Standard, Draft, or Constructed to form the ultimate army!”

51ZIFJQeUpL. SX425

Kayleigh – Greedy Kingdoms

“Two kingdoms are pitted in a race to show which is the more glorious. Neither king will rest until they are on top and they will use all their resources, subjects, and more to get ahead.”

41CX3C3BDEL. SX425


“The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one less ring to play with. Very tricky!”

rgg dvonnv2

Kayleigh – DVONN

“DVONN is a stacking game. It is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players first place the DVONN-pieces on the board and next their own pieces. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner. That’s all… ”


Tim & Kayleigh – Bali

“This word game includes some aspects of a solitaire card game. Briefly, starting with seven columns each, on a player’s turn, he may move several columns to the tail end of one existing column so as to form a new word (or the beginning of one). The openings thus created are filled with newly drawn cards. You score the words you built based on the consonants’ values and the length of the word (multiply the consonants’ total by the number of cards). Completed words may be retired to score. If you manage to end the game with every column containing a whole word, you’ve Balied the game and your score doubles (triples in the Aladdin edition).”

Tim & Kayleigh – Neuroshima Hex

“What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy – BORGO – a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima”

Liked it? Take a second to support us on Patreon!
become a patron button

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.