Dungeon in a Box: Caravan of Peril Review

  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)
Dungeon in a Box Review - Cover

Dungeon in a Box is a monthly RPG subscription box that contains everything your group needs to run an adventure. This week, I had an opportunity to take a look at the first box in the Secrets of Greenwold adventure arc: Caravan of Peril. I must admit that when the box arrived in the mail, I was a bit suspicious. Having really no idea what the box might contain in terms of both quality and quantity, I did not know what to expect. When I opened box and began looking through the contents, I was surprised — and impressed.

Secrets of Greenwold is a 12-part adventure series designed to be played out over the course of a year (hence, the monthly subscription). Each monthly box is guaranteed to contain a number of items, including: a 24-page adventure book, a 24″ x 18″ battle map, two sculpted miniatures, dungeon terrain, monster tokens, and more.

Everything inside the box is designed to work in tandem. The 24-page adventure book is printed on heavy weight paper and bound with a thick glossy cover. This book is jam-packed with information — encounter tables, magic items, new creature stat blocks, a complete 1st-level encounter, GM lore, and more. The adventure runs something like a beefed-up, more developed encounter, less complex than something like a Paizo Adventure Path module. However, each adventure represents one part in a 12-part series and is intentionally built to allow a GM to drag-and-drop it into any campaign setting.

The two-sided, 1″ grid battle map holds two scenes that coordinate with the adventure. Additionally, there is a sprue containing cardboard 2D terrain tokens. What is so great about these tokens, is that they are 1″ grid map compatible and they are reusable in any future adventure or encounter in any campaign.

Dungeon in a Box’s website explains that the two sculpted miniatures are blindly placed into each box. My box contained a Halfling Wizard in metal (02667) and a Werebear in plastic (77446), both from Reaper’s Dark Haven line. Together, this is about a $9 value. Additionally, the box contained a set of flat, plastic miniatures from ArcKnight Games. This miniature set is geared toward your adventure. This box contained an NPC, several goblins, wolves, an owlbear, a werewolf, and a unique beast–the ungual ogre. Like everything contained in this box, these flat, plastic minis are beautifully printed with rich, vivid color ink. Each mini has a matching round base which the figure fits neatly into.

In addition, there is also a 24″ x 18″ poster-like map of the civilized and uncivilized lands of the Greenwold. On the flip-side of the map is a color adventure tracker to track the 12-part campaign.

There are a few purchase options for Dungeon in a Box. A one-year subscription (plus a 13th bonus box) will run you $29.50 per month — a great value considering the amount of goodies in each box. If you want just a single box, it will cost you $33 per month. There is also a three-month and a six-month subscription, and all boxes ship free in the U.S. These dungeon adventure kits are worth their weight in gold. In terms of value, the contents well exceeds the cost, the quality is top-notch, and the adventure is well-written, unique, and stylized. At $33, a single box is right in the perfect gift price range and a subscription is a logical purchase for any GM. I highly recommend giving one of these boxes a try.

If you would like to see more, you can see Dungeon in a Box’s creator and GM, David Brennen, lead a four-player run of Caravan of Peril here:

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