Artifacts of the Guild Review - Cover

Artifacts of the Guild Review

Rob Kalajian review, tabletop Leave a Comment

Artifacts of the Guild - DMsGuild - $9.99
Artifacts of the Guild Review - Cover

Game title: Artifacts of the Guild

Game description: Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators, this book instantly provides you with more heroic magic items, suitable to fill a treasure chest of any size. From a sunken shipwreck to a dragon’s hoard, these items will fit perfectly into any fantasy campaign.

Overall
3.5
  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)

Summary

58 of DMsGuild’s finest creators have come together to put out Artifacts of the Guild, a collection of over 260 magical items and artifacts for Dungeons & Dragons 5th Edtion. Arranged in alphabetical order with an index by rarity at the back, Artifacts of the Guild has you covered with items ranging from mundane and bizarre to legendary and world-shattering.

Pros

Professionally done

Amazing new items for any campaign  

Cons

Only available in PDF at the moment

Artwork isn’t very consistent in quality

Full Artifacts of the Guild Review

58 of DMsGuild’s finest creators have come together to put out Artifacts of the Guild, a collection of over 260 magical items and artifacts for Dungeons & Dragons 5th Edtion. Arranged in alphabetical order with an index by rarity at the back, Artifacts of the Guild has you covered with items ranging from mundane and bizarre to legendary and world-shattering.

Artifacts of the Guild is an impressive title, professionally laid out and filled with well thought out items from every rarity. There are plenty of useful and amazing treasures contained within, and plenty of items that are useless, though quite humorous. There’s something in here for every DM and every player.

A useless, though hilarious, “set” of armor based off a classic fantasy trope.

Reading through Artifacts of the Guild has been more enjoyable that I would have thought reading a listing of nothing but magical items would be. There’s plenty of jokes, pop culture references, and challenges to the status-quo that keep the reader entertained. There’s also items that are so expertly crafted as to make any player drool with the thought of getting their hands on such a Legendary piece of loot.

The book, while excellent, does have a few flaws. For one, it’s only available in PDF (for now.) This isn’t a huge deal for many, but I love a good print book. Thankfully a print-on-demand version is coming soon. The artwork in Artifacts of the Guild is also very inconsistent. There’s some amazing illustrations in here, but also some seriously lackluster ones. I can be jarring at times, though it really doesn’t dimish the information contained within. It would have just been nice if the editors had put a bit more consideration into what images went into the book.

Some Legendary items may look mundane, but are incredibly powerful.

Artifacts of the Guild is certainly worth the $9.99 price tag for the PDF. I don’t know what the print version will cost when it comes out, but I’m fairly certain it’ll be worth whatever they charge for it. It’s nice to have such a quality compilation of content in one place instead of having to search the internet or several other sources for useful information to use in a campaign. Artifacts of the Guild has enough in there to last several campaigns of varying flavor.

A PDF of Artifacts of the Guild was provided free for review

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