Pixel Ripped 1995 is the sequel to Pixel Ripped 1989, both being VR games where players assume the role of a young child helping Dot, a video game heroine, defeat villains that can cross over from the video games into the real word. It builds off the nostalgia of 1989’s 8-bit console gaming action by including 16-bit and 32-bit era style games.
For most of Pixel Ripped 1995 you’ll be playing classic-style games on various consoles, navigating through their worlds with Dot, and even jumping between games to mix their various mechanics. You’ll also be interacting with the real world as 9-year-old David as he tries to play video games as much as possible while dealing with a neighborhood jerk, his parents, and other issues that trouble 9-year-olds.
Then there are the boss battles where the digital and real worlds combine. It’s more than just Dot’s life on the line, but David’s as well! Use real-world objects to interact with digital ones in a blend that blurs the lines between Dot and David’s worlds, as well as our own.
Being born in the 80’s, this game really hit a sweet spot for me. It was no problem seeing which classic systems and games were being spoofed throughout the game, and each one felt unique in how it was played. It took a bit of getting used to pretending to use a console controller in-game while using my Oculus controllers but soon it became second nature.
The best part of Pixel Ripped 1995 is how I could play for extended periods of time without feeling nauseated. The game is ultra-immersive without being in-your-face and I didn’t feel the classic motion sickness I normally feel with many VR games after 10-15 minutes of play. In fact almost an hour had gone by before I even thought to think about how long I’d been playing.
I’m a bit late to the VR scene, but so far Pixel Ripped 1995 has been one of the very few games I’ve enjoyed with my Oculus. It doesn’t strive for over-the-top VR gimmicks yet delivers an experience unlike I’ve ever had before. It’s a real treat, and a game that any VR player, especially ones who remember the days of 16-bit gaming, should check out.
Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.
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