Tiny Ninjas Review

Rob Kalajian review, tabletop Leave a Comment

Tiny Ninjas - 2niverse
Tiny Ninjas Review - Cover

Game title: Tiny Ninjas

Game description: Tiny Ninjas is a two-player, dice-throwing, head to head card game that's designed for travel. Play right inside of the box!

Overall
3.3
  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)

Summary

Successfully Kickstarter by 2niverse Games, Tiny Ninjas is a 2 player duel game that plays right inside the box. It’s light, fast, portable, and is packed full of all sorts of cute and zany ninjas. With a basic game, advanced game, and rules for solo play, Tiny Ninjas delivers intense ninja action with just some dice and a deck of cards.

 

Pros

Extremely portable

Fast gameplay

Ninjas!

Cons

Box is more of a gimmick than anything else

Iconography for dice could be more clear

Full Tiny Ninjas Review

Successfully Kickstarter by 2niverse Games, Tiny Ninjas is a 2 player duel game that plays right inside the box. It’s light, fast, portable, and is packed full of all sorts of cute and zany ninjas. With a basic game, advanced game, and rules for solo play, Tiny Ninjas delivers intense ninja action with just some dice and a deck of cards.

Each player in Tiny Ninjas starts off with 10 health, a hand of ninjas, and a Sensei if playing with the advanced rules. The box is set up to hold the draw deck and discard deck, as a dice tray, and as a place to hold each player’s health health dial and Sensei tracker. The entire game is meant to be played inside the box, so it can be played almost anywhere.

Tiny Ninjas Review - Box Setup
The box has ninja action! Go ninja! Go ninja! Go!

Playing the game is simple. Each turn one player is the attacker and one is the defender. The attacking player plays a ninja or action, rolls the appropriate dice, and the defender may respond by playing a card and rolling the dice to defend. Any damage dealt is reduced from the defending player’s health dial.

Every ninja has a minimum and maximum amount of damage it can do and defend against, along with what die/dice to roll and what outcomes are needed. These icons can take a bit of getting used to, as they don’t correspond well to the actual dice, but after a few plays it becomes second nature. Also, each attack can be either red or blue. This determines which cards a defender can use to defend against that attack. Red defends against red, blue defends against blue, and yellow can defend against either. Tossed into the mix of ninjas are Action Cards that alter play.

For advanced play a Sensei can also be chosen by each player at the start of the game. Each Sensei in the box provides a different ability that may be used 3 times during the game, tracked by slots on the box’s rails. They help add a bit more depth and strategy to the game, mitigating a bit of luck.

Tiny Ninjas is cute. It’s a fun game that can be played just about anywhere, even if the box feels more like a gimmick than anything else. Aside from some pretty bad iconography there’s a solid duel game here with enough to keep players interested for a couple of plays at a time. Younger players will especially find the game welcoming with it’s chibi ninjas and simple to learn rules.

Tiny Ninjas was provided free for review by 2niverse Games

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