Sponsored Giveaway: D&D Monster Tokens w/Easy Status Tracking

Rob Kalajian giveaway, tabletop 13 Comments

Welcome to the first-ever giveaway from our sponsor, Board Geeks Gaming! Every quarter A Pawn’s Perspective will be hosting a giveaway for one of their awesome, hand-made, wooden accessories.

This quarter’s giveaway is for a set of Board Geeks Gaming’s D&D Monster Tokens w/Easy Status Tracking, a $74 value.

"...Monster Tokens are something that everyone has their own approach to designing...The Monster Tokens set comes with 20 tokens, 10 upsizing bases, and 30 status markers to allow DMs to be merciful or ambitious in their choice of combat challenges. The set includes ten 1" x 1" tokens, six 2" x 2" tokens and four 3" x 3" tokens. Also included in this set are ten upsizing bases that can provide you with extra large monsters, or a means to signify which creature is the Elite or Solo for that encounter (or make your players think this is the case at least)." - Board Geeks Gaming

To enter this giveaway, all you need to do is comment below with your favorite RPG combat story. Do you have an epic victory, complete and utter fail, or hilarious tale to tell? Share it and you could be the owner of a nice new set of tokens!

You can enter this giveaway up until the end of March. A winner will be picked April 1st, no kidding!

This giveaway is only available to those in the continental US. No purchase necessary.

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Comments 13

  1. I was playing a rather bloodlustful Death Knight in my friends campaign, which I had joined late.

    I was carousing through the streets of the capital when I was approached figure from the shadows. This person told me they had information for me and was currently working with my party on some top secret stuff and wanted to fill me in. I was super suspicious of this guy and so I let the roleplayer in me out. I tried to insight him and failed. I gathered this “crucial” info from him. Some of which he had recently collected and he need to get to my group. I asked the DM if I had ever met this man before. He said no. So I killed him. Right there in the middle of the city. Buried him the forest outside the city and met up with my party and stared our next adventure.

    Flash forward like a year I’ve missed like 10 sessions because I got caught up in work. I return with my character to the group to help them through a dungeon. I was the tankiest between the 3 of us so I lead them through our quest. At the end we loot, then my two friends look at each other IRL and one says “NOW!” They trap me in a magic cage and grill me about murdering their friend. This character is my favorite so pull everything I can out of my ass to keep living. I basically convince the characters I didn’t do it. The PC’s however, know I did. The thing is I had forgotten. My character murdered a lot of people. Apparently this character was super important to their quest and I just killed him randomly. I sincerely didn’t know and it took some real life Charisma checks to convince them.

  2. There isn’t any fighting until the very end but I think the story is good enough where it still counts.

    So I had a kenku player where his dream was to fly, he would jump off of trees simply because he thought maybe this time he will be blessed with flight. This of course never happened but it still made for an interesting character. I also had a gnomish inventor in the party though, and i think you can see where this is going.

    They were tasked with causing a distraction to a military fort so that somebody else can steal from the commanding officer, so the gnome elegantly says “why don’t we make the kenku fly with rockets?” They came up with a fully fleshed out design, they build a launching pad and they strap the rockets to him and they send him off.

    I made the kenku roll a d20 to see if the rockets exploded, he succeded, another one to see if the gunpowder goes out, he failed, and i made him roll one more to see if he could generate enough lift with a wingsuit to glide him to relative safety. He rolled a nat 20. I explain how as he is flying his eyes begin to swell up in tears as his dream has finally come true and it seems like he is flying. When suddenly three archers open fire on him. One landed a shot on the wingsuit and pierced. The kenku landed face first and dislocated his shoulder and broke a part of his beak. He didn’t stand a chance against the soldiers, and was quickly jailed for disruption of peace when he screamed various curses while descending from the sky.

  3. I was DMing my very first time for a few girls from my daughter’s Girl Scout troop. We were doing Matt Colville’s Delian Tomb adventure and the girls immediately went off the rails with the combat. Everyone had decided to disguise themselves as goblins (since they had a disguise kit) and the six foot tall cleric rolled a natural 20. She told the goblin shaman that she was from the mountains and this taller. She had him going until the rogue started roguing it up.

    After the goblin king lost his temper and fighting broke out. At this point, the ranger declared herself to be a vegetarian pacifist so all of her damage was non lethal despite rolling natural 20s repeatedly. They eventually prevailed and rescued the blacksmith and they all felt like heroes.

    It was totally ridiculous and I did so many things wrong but the kids had a blast, saved some villagers, and I learned just how creative and crazy a bunch of 11 year olds can be. Can’t wait to run Cult of the Reptile God with these kiddos.

  4. Ok. So I was playing a Dwarven barbarian/ranger who focused on bare handed combat. (It started as a joke but I ran with it.)

    A frog monster riding a lizard charged at me.

    I set myself to receive the charge and wrestle the lizard to the ground.

    This was obviously incredibly dumb.

    Somehow I rolled a high enough number to succeed in the strength challenge.

    I managed to stop the charge. turn the lizard onto its side, dismount the frog, and open them both up to devastating attacks from the rest of the party.

  5. Playing a homebrew 3.5ed game in a living campaign world. My PC is an extremely charismatic (and ultra pretty) halfling sorcerer who is as unwise as he is gorgeous (thanks to a ‘cursed’ item found earlier in the campaign.)

    Party is fighting cultists out in the boonies, trying to save a princess and her entourage, and stop them from summoning a really bad evil critter thingie. Get to the final camp area, and we see the whole camp of the cult standing around a huge altar, the screaming princess getting placed on top as the last of her retainers’ body was kicked into a pyre below.

    Quick Knowledge (Arcana) check later, and yup: the bad cultist priestess has to sacrifice her last victim to effect the ritual. Say, GM, how closely are they standing around? Packed in and crowded around that stone altar? Well then, why don’t you roll me some reflex saves while I bust out my 10d6.

    Yup, my adorable, loveable, always happy (CN) halfling decided to play rocket tag with the cultists rather than allow the princess to be successfully sacrificed for horrible monster summon time badness. Many many cultists died in that barrage (plus the princess, their horses, and most of the gear they had been carrying.)

    Best part: I won initiative on the round (since I pretty thoroughly surprised the baddies, my GM, and most of my table as well), and followed that fireball up with…another one!

    Quickest, easiest monster-summoning-ritual stoppage ever!

    Bonus points: the bard pretty much loved my PC and his mad shenanigans, and spun the story as if it were the only way to save the known lands, etc. The town thanked us and ponied up the reward even though they didnt get back so much as an urn worth of princess.

  6. The day I had to say launch the second pig.

    A catapult was used.

    We were helping a bunch of gnomes and dwarfs.
    There was a site that had 2 statues near their city, and a water fall between them.

    Any thing that got near them was zapped.
    But things were coming out and attacking the city.

    So we were trying to figure out how it worked.

    The second pig had magic weapon cast on it, and a few other buffs.

    It got close but still zapped.

    The first pig was after many other things, barrel, block of iron, bucket of fish and so on.

    A darkness spell got us in though.

    After the adventure, we saw gnome kids launching hamsters at each other using mini catapults.

  7. We had recently been drugged and robbed by a traveling cult posing as a circus. We woke up in a cave with nothing, eventually tracked down a caravan through the desert that split off from the group that was holding our stuff. We began to ambush the cart, however we were not the only ones doing the ambushing.
    3 massive lion-like creatures (homebrew) emerged from the sand and swatted away most of the cult members while we collected our things for a terrible fight. None of us had time to put on our armor, so we went in basically naked. We join the fray, learning that the lion creatures have powerful roars that can launch groups of people.
    Fighting on, three of our party members go down. The bard and the ranger remain standing. Our entire party is caught in a roar from the last lion. Tossed in the air, the ranger fires an arrow, scoring a critical hit and the final blow, as our bard uses feather fall to save the remaining members. They each had at least one failed saving throw, so our naked party could’ve been wiped right then and there.
    A random encounter turned a very close call.

  8. We were fighting an owlbear at low level- typical stuff, and although there were some close calls, we managed to best the creature. Things took a turn for the dramatic, though, when we found it’s little baby owlbear cub whimpering over its body. The party spent a good half an hour arguing whether it was best to mercy kill it, leave it, take it with us, or something else entirely!

  9. Recently we started a one-shot game utilizing a new foam board mage tower I had constructed. The townsfolk were disappearing and the Mayor was convinced the Sorcerer must be responsible in some way since his tower on the hill had begun to gain in size. The party made up of a hodgepodge of classes was dispatched to investigate.

    Included in this group were two new players, one male, one female. It quickly became apparent the male player was obsessed with secrecy and stealth. After a brief attack by a roaming set of sentries and concluding the owner of the tower was evil, the party split up. While the rest of the party surveyed doors and windows discussing possible rapid entry points, our new rogue found another way into the tower; the coal chute into the basement pantry.

    After some cajoling, he convinced the rest of the party to climb down with him. Now inside the tower with only a few small steps and a pantry door between them and the interior proper, the party prepared to burst out into attack. As the door flung open, several of the creatures in the room turned to the pantry and began to attack. Using the doorway as cover and a bottleneck, the party quickly extinguished the enemies.

    At this point, the new girl asks what kind of creatures they are fighting, as my earlier description stated they were vaguely human but somehow magically obscured. Passing a perception check, she noticed a magical blue wisp of light trailing from one of the enemies it seemed was not dead to an orb in the center of the room. Upon destruction of the orb, the effect disappeared and the party was stunned to learn each enemy matched the description of one of the missing villagers.

    The rogue began to investigate the next floor, discovering more enemies controlled by a orb, and used a lucky stealth roll to knock the orb off the platform it was resting on. This released each creature on the room, and the party discovered they were on fact the missing villagers.

    Now with civilians to take care of, the rogue would repeat the scouting attempt, with a few fights necessary for the party to disable the magic orbs and turn the hazy villagers back to normal. The progress was slowed by the rogue insisting he be allowed to escort each group out of the building to the path home.

    Eventually, the final fight came. As the sorcerer proceeded to pummel the party with spells and the party chipped away it his health, our new female player spoke up.

    “How attractive is my character?”, she asked.

    With her high charisma and general description I determined the sorcerer would take a penalty resisting her if she wanted to talk, the result of the roll concluding he found her attractive enough to listen. She then spent several rounds trying to convince the sorc she was into his power but wished he would shift focus. Several interesting role play moments and good persuasion rolls later she had the sorcerer’s face lovingly cupped on her hands, telling him she would be willing to help him along.

    Just as he was about to acquiesce to her demand, she winked at the rogue who had maneuvered the sorcerer. She leaned in as if to kiss the caster causing him to momentarily falter in his protections. As he did, the rogue drove a dagger into his back. The final spell broken, all remaining in the tower were able to return to their homes.

    And that is how to of the meekest people I have met in real life worked their characters strengths to destroy the bad guy.

  10. Oh far and away my best combat was with my table of brand new players. So many of us have played for so long that we automatically expect a certain style of play from certain classes. This is why I absolutely love new players’ imaginations.

    Low-level party (maybe 3rd) beats up a bunch of zombies and a necromancer, then decide to sleep in a broken stone tower. Party explores the broken floors, having to hoist their way up a few of the broken stairs. Meets a Mimic.

    Fighter fights, starts getting gobbled, cleric and sorcerer pepper with spells but it’s not letting go. And Roscoe… surprises me.

    Roscoe D’Tosscobble is a halfling Artificer-Alchemist. His player was only in his second or third session ever, using the UA Artificer from 2017(ish?). Roscoe runs up and starts smashing acid vials over the Mimic. He sees his fighter starting to wane, so he gives him a healing draught.
    Me: “But Roscoe, how will you give [fighter] a draught when his whole upper half is in the Mimic. I’ll give you a check to maybe try to reach his head, but you may lose the healing draught or get grappled as well.”
    Roscoe: “I shove the vial up his ass so he can butt chug the healing”
    Me: “… … … Okay!”
    *A Few Turns Later*
    Fighter still stuck isn’t even trying to get out, just swinging with disadvantage. Gets bright idea to shove Mimic over edge of busted 4th floor, still in its mouth. Eventually works, Mimic not dead. Fighter gets chomped again, unconscious. Cleric too high up to heal within range, too hurt from earlier fight to jump. Sorcerer dumbfounded. Roscoe…
    R: “I’d like to stab the Mimic with my spear.”
    Me: “Okay, make a ranged attack roll at disadvantage.”
    “Ranged?”
    “Yeah, you’re throwing it right?”
    “No I jump off the edge and want to piledrive my spear through the Mimic.”
    “… … … Okay! Roll with advantage! Gain Inspiration! Hit! Roll all of the damage dice on the table because that was amazing!”

    Thanks Roscoe

  11. My favorite story is not one of epicness or even one that happened to me. It’s an RPG combat story that always brings a smile to my face. Eric and the Dread Gazebo. This was originally posted yeeeears ago on rec.humor.funny by Richard Aronson

    …In the early seventies, Ed Whitchurch ran “his game,” and one of the participants was Eric Sorenson. Eric plays something like a computer. When he games he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimal solution. It has been known to take weeks. He is otherwise, in all respects, a superior gamer.

    Eric was playing a Neutral Paladin in Ed’s game. He was on some lord’s lands when the following exchange occurred:

    ED: You see a well groomed garden. In the middle, on a small hill, you
    see a gazebo.
    ERIC: A gazebo? What color is it?
    ED: (Pause) It’s white, Eric.
    ERIC: How far away is it?
    ED: About 50 yards.
    ERIC: How big is it?
    ED: (Pause) It’s about 30 ft across, 15 ft high, with a pointed top.
    ERIC: I use my sword to detect good on it.
    ED: It’s not good, Eric. It’s a gazebo.
    ERIC: (Pause) I call out to it.
    ED: It won’t answer. It’s a gazebo.
    ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it
    respond in any way?
    ED: No, Eric, it’s a gazebo!
    ERIC: I shoot it with my bow (roll to hit). What happened?
    ED: There is now a gazebo with an arrow sticking out of it.
    ERIC: (Pause) Wasn’t it wounded?
    ED: OF COURSE NOT, ERIC! IT’S A GAZEBO!
    ERIC: (Whimper) But that was a +3 arrow!
    ED: It’s a gazebo, Eric, a GAZEBO! If you really want to try to
    destroy it, you could try to chop it with an axe, I suppose, or you
    could try to burn it, but I don’t know why anybody would even try.
    It’s a @#$%!! gazebo!
    ERIC: (Long pause. He has no axe or fire spells.) I run away.
    ED: (Thoroughly frustrated) It’s too late. You’ve awakened the gazebo.
    It catches you and eats you.
    ERIC: (Reaching for his dice) Maybe I’ll roll up a fire-using mage so
    I can avenge my Paladin.
    At this point, the increasingly amused fellow party members restored a modicum of order by explaining to Eric what a gazebo is. Thus ends the tale of Eric and the Dread Gazebo. It could have been worse; at least the gazebo wasn’t on a grassy gnoll.

  12. We were doing the Pathfinder 2E playtest, and we got to the Heroes of Undarin scenario. The scenario was designed to test the durability of characters, and featured 9 waves of enemies with increasing difficulty and not much time between waves. So there was no resting or recovery beyond the items and abilities that our characters had.

    Our party was a Elven Monk, a Dwarven Barbarian, a Human Fighter, a Halfling Sorcerer, and (my character) a Half-Orc Paladin.

    At the point that the scenario took place, the Worldwound (a gaping maw from the Abyss to the Material Plane) had finally been closed thanks to a group of heroes leading a last crusade. My character was an old paladin, a veteran of many watches and battles against the demonic hordes that were kept in check temporarily by a series of forts and runestones. He, along with others, was asked to guard some adventurers who needed some sort of artifact hidden below a church.

    Three-days from retirement, this was going to be his last job. Make sure the next generation of heroes grew strong enough to resist the evils of the world.

    The scenario took us 16 hours, over three sessions. Our bountiful supplies quickly dwindled under the continual assault. My paladin shouted battlecries that shook the demons that assaulted us, but then the dead in the graveyard started to rise. Ghosts, endless zombies, and a lich rose to stop us. We worked together, desperately trying to kill the creatures. When the demilich rose, our blood chilled. We were already low on healing, and the demilich meant a death that would lead to a tortured existence. A critical hit from the barbarian shattered the skull, but the continued battles were getting to my paladin. After every battle now, he leaned heavily on his sword.

    As players, we were feeling the exhaustion too. We didn’t know the scenario was trying to see if it could kill us, but the danger was great. After the second session, all of us recognized that the next wave could be our last.

    The final session, the last waves. All of us were low on health, beaten battered, exhausted. But we wouldn’t break. We took stock of our last supplies, and waited.

    Fearsome demons, greater than the ones that first came, charged in. Drenching our armor and equipment in sickening bile, but my paladin was unphased. He cut through them, wondering which of his swings would be his last.

    Then… it came. A fearsome demon whose presence stopped my aging paladin in his tracks. He had never seen such a creature, and he spent several rounds paralyzed. But he was alive, and that was enough. He had an aura that added damage to everyone’s attacks. The fighter, the only one still able to fight and hold it back from our Sorcerer, used my paladin’s aura and kept hitting the demon.

    Against all hope and reason… we won. The force holding my paladin fell away as the fighter, drenched in the blood of the countless enemies, put down the Mutilation Demon. We wearily picked ourselves up, moving carefully because of the numerous wounds and the carcasses that covered the ancient church that we had made our fortress. The heroes emerged, their task completed, and were in awe that we survived.

    My paladin escorted them back to Mendev, and retired as a trainer for the local barracks.

  13. It all began on the High Seas as we sailed toward an island hunting for pirates. The look-out noticed we were being approached by ships from both starboard and port sides. Upon closer inspection, these ships flew the flag of the king so we assumed they meant business and would parlé with us before resorting to violence.

    It turned out we were correct but the king’s court-wizard boarded the ship with other guards and knights. ‘Intimidating’ doesn’t describe the show of force here. There were even bowmen still on the king’s ships for good measure. It was a clear no-win scenario and then the court-wizard asked for our surrender.

    The dwarven barbarian answered for the party by picking up the wizard and tossing him into the sea. Arrows, daggers, and magics began to fly. Our barbarian lopped the heads off of knights while our half-elf rogue stabbed them in the back. Our half-elf ranger was seasick but still managed to turn some of the bowmen into pin-cushions. The aarakocra monk used sword and fist to draw some of the knights off the ranger while he did his work.

    This immediately was about to go sour as a moment before the barbarian tossed the wizard, my drunk halfling monk spotted the mages and the other ships on stand-by. As the fight broke out the drunk acolyte dawned his cloak of the manta ray and dived into the water. Turning into an inebriated torpedo, my character began punching holes into the bottom of one of the ships. The underwater assault was obviously not going to be effective at quickly sinking the ship. I just needed to get inside one.

    Meanwhile, on the deck of our ship, the ranger was the first to fall. Rendered unconscious by mace wielding knights so he could be taken by the king’s men. The next to fall would be the rogue who would take a fireball blast from one of the mages. The barbarian and aarakocra monk continued to hold their ground but the ship was burning faster than they could put the king’s forces to rest.

    Back beneath the waves, the drunk monk finally breached the hull of the enemy ship and entered. Quickly drawing his alchemy jug, he began pouring oil on the lower decks and lit it aflame. Unfortunately, some of the crew had remained below deck and spotted the drunk arsonist. They bellowed for help before the monk could silence them. The forces on the deck above were coming.

    As the barbarian and monk noticed one of the enemy ships suddenly seemed empty, they regrouped and tried to make a plan. They would be unaware that in a few moments their comrade would be overwhelmed and taken trying to foolishly set the enemy ship aflame. Their plan was to somehow board the now empty enemy ship and hope to take hostages. The melee friendly duo would never make it to that ship.

    The aarakocra monk would fall to an insane number of arrows from the not-so-distracted bowmen in the other ship. The barbarian dove into the sea not wanting to be taken by these loyalists. Then the dwarf would watch as his ship burned and some of his friends would be tied and displayed on the masts of the king’s ships. A thought popped into the mind of the desperate barbarian as he floated at sea. He had one last trick up his sleeve. A pact with Umberlee. He called for her as he floated on a piece of driftwood while the king’s men searched the tides for him. She answered…

    The battle was not won by our party. We were defeated but our DM admitted we put up a Hell of a fight. He didn’t expect the wizard being tossed into the sea (he couldn’t swim) or the drunk torpedo drawing off the bowmen and mage in the other ship. Luckily we had Umberlee to bail us out but it came at great cost… But that is a tale for another day.p

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