#RPGaDay 2016 – Day 13

Rob Kalajian tabletop 0 Comments

What makes a successful campaign?

Some of these prompts feel like they’re really dialing it in…

What makes a successful campaign? Both the players, and the GM, having fun. That’s pretty much the entirety of it. If you’re not having fun, then the campaign isn’t successful.

That doesn’t mean a campaign can’t invoke anger, sadness, regret, or any other emotion. A good, fun campaign will play off your emotions. Make you feel love, or hate. Joy, and terrible sadness. Longing, loss.

In the end we play to have fun.

Father of 4. Husband to 1. Overall Geek. Rob is the owner of A Pawn’s Perspective. During the day he’s a Senior Web Developer for an ad agency in Avon, CT. In his free time…he has no free time. Games. Toys. Books. Scouting.
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