Pocket Sub Review - Header

Pocket Sub Review

Rob Kalajian review, tabletop Leave a Comment

Pocket Sub - Alley Cat Games $15
Pocket Sub Review - Cover

Game title: Pocket Sub

Game description: Take on the role of a daring Fleet Commander, and deploy your fleet of submarines to outmaneuver your opponents. This deep sea game of Cat and Mouse will have you navigating deep waters, dodging rocks, and dropping mines all in order to corner enemy vessels and blast them out of the water!

Overall
3.8
  • Play (Mechanics)
    (4)
  • Pieces (Quality)
    (5)
  • Pictures (Art/Illustration)
    (3)
  • Placements (Graphic Design/Layout)
    (3)
  • Plan (Rules)
    (4)

Summary

Check your baffles while on the Balls to Four Watch becuase Alley Cat Games’ Pocket Sub is now arriving to those folks who backed the game on Kickstarter earlier in the year. Don’t be a FLOB! Get outta the racks and manuever your sub through dangerous waters, dropping mines as you go to trying and drop enemy subs through the TDU.

Oh geez. I can’t keep this up for an entire review.

Pros

Easy to learn

Quick to play

Small package

Cons

Rule text is tiny (I may just be old)

 

Check your baffles while on the Balls to Four Watch because Alley Cat Games’ Pocket Sub is now arriving at those folks’ who backed the game on Kickstarter earlier in the year. Don’t be a FLOB! Get outta the racks and maneuver your sub through dangerous waters, dropping mines as you go to trying and drop enemy subs through the TDU.

Oh geez. I can’t keep this up for an entire review.

Pocket Sub is a game of tactical maneuvering for 2-4 players (4 players play in teams of 2). Each turn a player will move one of their subs exactly 3 points worth of movement and drop a mine in one of the spaces they previously occupied. Regular spaces cost 1 movement point, while rocky terrain costs 2. A sub can also submerge in a central deep space and pop up in any other for 2 points. Players can move through their own pieces. Subs can also collide, taking each other out. If a player has only 1 sub left it becomes a Hero Sub and can collide with enemy subs without destroying itself. A few last notes: a sub cannot drop a mine in a central hex or submerge/resurface where an opponent’s carrier is.

Pocket Sub Review - 2 player setup

Setup for 2 players

While small, Pocket Sub packs a lot of punch with its ability to make players stop and think about their next moves. It’s fast-paced, easy to learn, and with a short play time, it’s easy to sit down and play a handful of games, trying new strategies without feeling like you’ve invested too much time on a bad play for two. The components are wonderfully produced, the rules are well written (though the text is kind of small for my old eyes), and team play provides a whole different level of gameplay to the game as teams 2 players work together, each with their own fleet of subs to maneuver.

The game is currently being delivered to Kickstarter backers now, but will hopefully be available for retail purchase in the near future. At $15, it’s an absolute steal.

A copy of the Deluxe edition of Pocket Sub was purchased for this review

 

Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.

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