Dungeon Mayhem Review - Header

Dungeon Mayhem Review

Rob Kalajian review, tabletop Leave a Comment

Dungeon Mayhem - Wizards of the Coast $14.99
Dungeon Mayhem Review - Cover

Game title: Dungeon Mayhem

Game description: Play as one of four brave, quirky characters—Barbarian, Paladin, Rogue, or Wizard—battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!

Overall
3
  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)

Summary

It’s a 2-4 player battle royal in Wizard’s latest Dungeons & Dragons-themed card game, Dungeon Mayhem. Aimed at a younger crowd, this light-hearted title combines ultra-simple rules with wacky artwork to create a game the entire family can enjoy together in 5-10 minutes.

Pros

Lighthearted

Simple to learn

Humourous art

D&D!

Cons

A bit too simple

Rules need a touch of work

Player elimination

Full Dungeon Mayhem Review

It’s a 2-4 player battle royal in Wizard’s latest Dungeons & Dragons-themed card game, Dungeon Mayhem. Aimed at a younger crowd, this light-hearted title combines ultra-simple rules with wacky artwork to create a game the entire family can enjoy together in 5-10 minutes.

In Dungeon Mayhem each player takes a character deck. There’s the Sun Elf Paladin, Half-Orc Barbarian, Teifling Rogue, and Human Wizard. Each deck plays slightly different but similar enough that younger players can switch between characters and still enjoy the game. Setup is simple. Place your rules reference card and HP tracker down with a token on 10 health, shuffle your deck, and draw a starting hand of 3 cards.

Dungeon Mayhem Review - Cards

A sample card from each deck

The goal of the game is simple. Be the last one standing. Each turn you draw a card, play a card, and that’s it! Sometimes you’ll be able to play more than one card or draw more than a single card depending on the first card you play. There’s attack symbols that do damage, defense symbols that stay on the table to protect you until they’re destroyed, lightning bolts that let you play another card, potions that heal damage, and a plus symbol that lets you draw more cards. The two special rules of the game are that you must play a card for every lightning bolt symbol you play and that if you ever find yourself without cards in your hand you immediately draw two cards.

That’s pretty much it! If a player is reduced to zero health they’re out of the game. Normally I’d argue that player elimination is never welcome in a game, but games of Dungeon Mayhem are so short it really doesn’t matter.

Overall the game is very simple, yet it’s perfect for players 6+. The rules could use a bit of work to be a bit more clear in areas like what a player should do if they run out of cards, but overall you can unbox the game, setup, and learn to play in 5 minutes or less. Games are short enough that you can play several in a row, and you probably will be. It’s silly, slapstick fun boiled down into a digestible card game with a D&D theme. What’s not to love?

Is it a deep strategy game? No. A traditional D&D-esque RPG? No. A masterpiece that every gamer should own? No.

Is it hella fun for the whole family? Yes. Will it make you giggle every time you see the wizard dual finger-gunning Magic Missles? Yes. Should you shell out the $15 for the game if you’ve got kids and want to start introducing them to the world of D&D? YES.

A copy of Dungeon Mayhem was provided free for review by Wizards of the Coast

Liked it? Take a second to support us on Patreon!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.