Around 2 years ago I reviewed the latest (at the time) Starter Set for Dragon Dice. It was actually split into two posts, one where I reviewed an unboxed version and a followup post when I received the final copy. To make a long story short, I used to play Dragon Dice back in the 90s and I became re-addicted to it in 2015 when I found out SFR, Inc. had the game now and was still producing dice for the game.
Last year SFR re-released the Undead, a fan favorite race for the popular collectible dice game. Their release had been a long time coming and I was thrilled when a couple of Kicker Packs, and some new black Minor Terrain for the game, showed up in my mailbox.
The Undead are powerful melee faction with almost equally powerful magic that allows a player to bring their dead back the field, weaken opponent units, and deal some nasty undead-related effects to terrain or armies. At first glance, they may seem a bit overpowered, but there’s not ranged units in sight here. That leaves the Undead a bit vulnerable to ranged-focused armies. Of course, a good Undead player will plan for this.
What about their Racial Abilities? Whoo boy. These buggers don’t like to stay down. First and foremost, whenever a unit takes damage they can swap out for a unit of lesser health from the Dead Unit Area. Next, whenever a unit would be Buried (removed from the game entirely) they can roll a save to be sent to the DUA instead. Lastly, and certainly not least, is that any spell or effect that looks at the player’s Dead Unit Area expands to ALL players’ DUA when doubling magic.
For a look at Undead specific units, rules, and spells, check their summary sheet.
I may have found my new army, or at least some nasty new creatures to add into one of my existing single-race armies.
2 Kickers and some Black Minor Terrain were provided by SFR, Inc. for this review