A.E.G.I.S. Review

Rob Kalajian review, tabletop 1 Comment

A.E.G.I.S. - Zephyr Workshop $49.99
A.E.G.I.S. Review - Cover

Game title: A.E.G.I.S.

Game description: AEGIS is a fast and furious tactics game where players command a team of five combining robots. Using synergy and tactics, destroy your opponents’ robots! Perform attacks and unite their bodies together into immensely powerful forms to claim victory! The game plays 2-6 players, and two-player matches are 30 minutes!

Overall
3.8
  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)

Summary

I’ve been playing Zephyr Workshop’s A.E.G.I.S. in one form or another for a few years now, having gotten the first paper-based prototype of the game at my first PAX East somewhere around 2014-2015. A couple of years later I got a chance to play the Greenbrier Games prototype, a much more polished game with updated artwork. Now, back in the hands in Zephyr with a successful Kickstarter behind them, I’ve got the finished game.

Pros

Excellent Rulebook

COMBINING ROBOTS

Fast-paced gameplay

Cons

An overwhelming amount in content in the box

Needs instructions on how to store the game in the insert provided

Full A.E.G.I.S. Review

I’ve been playing Zephyr Workshop’s A.E.G.I.S. in one form or another for a few years now, having gotten the first paper-based prototype of the game at my first PAX East somewhere around 2014-2015. A couple of years later I got a chance to play the Greenbrier Games prototype, a much more polished game with updated artwork. Now, back in the hands in Zephyr with a successful Kickstarter behind them, I’ve got the finished game.

A.E.G.I.S. Review - Prototypes and Final
Both prototypes and the final game

My thoughts are still pretty much in line with my last preview of the game. A.E.G.I.S. plays quickly with a basic set of rules that is expanded upon using various vocabulary for attacks, movement, and specials during the game. This gets you into the game quick and has you referencing items as needed. The rule book is laid out in a way that makes it quick and easy to both read the initial rules and reference what’s needed later.

A.E.G.I.S.’ components are top notch. There’s a standee for each robot, including every variation of combined robots the game contains. Pilot sheets are large and easy to read while the variety of thick cardboard tokens provide all the tracking needed during play. The over-sized robot cards contain everything needed to pilot your mechs.

A.E.G.I.S. Review - Cards
So many robots!

My only two gripes about the game are the sheer number of options presented to the player upon opening the box, and the box’s insert. A.E.G.I.S. comes with a TON of extra content thanks to a highly successful Kickstarter. This is awesome, but it’s quite intimidating when you first crack the game open. There’s a reference sheet explaining what everything is, and how to get started, but I still had a mild anxiety attack the first time I sat down to play.

The game’s insert is another issue. It can hold everything in the box, but gives no indication where everything goes. It took a bit of fiddling and self-organization to get everything in a place where I could easily grab it during game setup. This could easily be fixed with a guide. Maybe one will pop up eventually.

A.E.G.I.S is currently available from Zephyr workshop and certainly deserves a look, especially if you’re a fan of miniatures games or combining robots. Which I am. Of both.

A copy of A.E.G.I.S was provided free for review by Zephyr Workshop

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