#RPGaDay 2016 - Day 13

Posted by Rob Kalajian in games

What makes a successful campaign?

Some of these prompts feel like they’re really dialing it in…

What makes a successful campaign? Both the players, and the GM, having fun. That’s pretty much the entirety of it. If you’re not having fun, then the campaign isn’t successful.

That doesn’t mean a campaign can’t invoke anger, sadness, regret, or any other emotion. A good, fun campaign will play off your emotions. Make you feel love, or hate. Joy, and terrible sadness. Longing, loss.

In the end we play to have fun.

Rob Kalajian

Father of 4. Husband to 1. Overall Geek. Rob is the owner of A Pawn's Perspective and an Editor over at Purple Pawn. During the day he's a Senior Web Developer for an ad agency in Avon, CT. In his free time...he has no free time. Games. Toys. Books. Scouting.

Written on August 13, 2016 in games
Tags: games rpgs rpgaday